Red Orchestra Ostfront 41 45 Mods

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Red Orchestra Ostfront 41 45 Mods
  1. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war.
  2. We play Red Orchestra: Ostfront and its various mods every Friday at 20:00 CET. The server IP is 87.98.237.193:7757. Red orchestra ostfront 41-45 map Prohorovka Tank Battle - Duration: 29:40.
  3. Skin Mods for Red Orchestra Ostfront 41-45 Red Orchestra Ostfront 41-45. None found Filters. Most Liked Most Viewed Most Downloaded.

Mar 14, 2019 Red Orchestra: Ostfront 41-45 All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews.

(Redirected from Red Orchestra: Combined Arms)
Red Orchestra: Ostfront 41–45
Developer(s)Tripwire Interactive
Publisher(s)Bold Games
EngineUnreal Engine 2.5
Platform(s)Microsoft Windows, Linux, OS X
ReleaseWindows
Linux
  • WW: November 29, 2012
OS X
Genre(s)
Mode(s)Multiplayer

Red Orchestra Ostfront 41 45 Mods 2017

Red Orchestra: Ostfront 41-45 is a tacticalfirst-person shootervideo game based on its predecessor Red Orchestra: Combined Arms. After winning the Make Something Unreal contest, the team behind the original Red Orchestra started the game studio Tripwire Interactive and developed Red Orchestra: Ostfront 41-45 as their first project.

Set on the Eastern Front during World War II between 1941 and 1945, Red Orchestra: Ostfront 41-45 depicts the struggle between Soviet and German forces.[1] The game's creators, Tripwire Interactive, developed the game out of the previous Unreal Tournament 2004 mod, Red Orchestra: Combined Arms.[2]

As of April 2009, the game has sold around 400,000 copies.[3]

Gameplay[edit]

Red Orchestra gameplay

Red Orchestra concentrates mostly on the multiplayer aspect of the game, although there is a singleplayer 'Practice' mode available. Red Orchestra: Ostfront 41-45 features an advanced ballistics system for both small arms and tank rounds - incorporating bullet drop, flight time, and tanks with more realistic armor properties than most games (featuring: penetration and deflection, in relation to range and projectile trajectory angle). The player's movements are realistically modeled, giving them the ability to lie and move prone, sprint (while standing or crouching) and to deploy machine guns on objects.

Red Orchestra Ostfront 41 45 Mods

Red Orchestra is notable for its emphasis on realism in comparison to other World War II-based FPS games. There is no 'crosshair' for a player to aim with in the middle of their screen; instead, the player must either aim down the three-dimensional iron sights, or aim from the hip using the game's free-aim system. The former requires compensating for the breathing of the character and natural sway from holding the gun, while the latter is much quicker but accurate only at very short range. The player must also keep track of their ammo usage mentally unlike many other FPS games, most of which use an ammunition counter. Additionally, the player's health status is not represented by 'health points' as many other games use, but by a diagram of the player's body with reddened sections that show where he or she has been wounded; there is no way to recover from wounds, although after a brief period of time, the player will function at 100% again. Receiving wounds will temporarily slow the player down, especially if they receive a wound to the legs or feet; receiving a wound to the hands causes the player to drop their currently held weapon on the ground. Rifles usually kill players in one shot if they connect with the torso or head.

Vehicle support is also a prominent feature of the game. The player can operate the combat vehicles as one of the crew members. Most tanks, for example, can accommodate up to three crew members (a driver, a commander and a machine-gunner) to make them fully effective in close city fighting, however it is easy to crew a tank solo and simply switch to different positions as needed. When grouped together in a vehicle, all players in the vehicle receive points for their actions and for the actions of their fellow crew members; for example, if a player is driving a tank and the tank commander destroys an enemy tank, both the player and the commander will receive the appropriate number of points for that kill. When operating a tank solo, the player can only perform one of the roles at a time; this prevents a solo player from being able to fire, move and reload all at the same time (reloading is a task performed by the commander). The game also features artillery support in some maps which can be utilized by both squad leaders and tank commanders.

Maps[edit]

Red Orchestra environment depicting the German Reichstag

Red Orchestra features 16 official maps and 10 community-made maps supported by the developers. The Red Orchestra SDK, though never gone beyond beta version, has allowed the production of hundreds of user-created maps.

Red Orchestra features several different map types. Infantry maps focus on infantry combat, but can occasionally include APCs. Tank maps focus on tank combat. Combined Arms features gameplay which makes the coordination of infantry and armor its focal point. However, in many maps only when something on the map such as a wall or a fence is part of an objective or blockade can it be interacted with. The maps feature many broken buildings and vehicles as well as propaganda posters and resupply areas to add to the realism.

Background[edit]

Red Orchestra began development as a single player game based on the Red Orchestra spy ring, during World War II. During development, Red Orchestra moved from the Medal of Honor: Allied Assault engine to the Soldier of Fortune II engine (both powered by id Tech 3), before it evolved into a multi-player realism based first person shooter, based on Eastern Front warfare, as a total conversion for Unreal Tournament 2003, and later for Unreal Tournament 2004.

Red Orchestra: Combined Arms[edit]

Red Orchestra: Combined Arms is a tacticalfirst-person shootertotal conversion for Unreal Tournament 2004 and previously for Unreal Tournament 2003 originally developed by an independent international mod team, set on the Eastern Front during World War II.[2]

Red

The Red Orchestra developers, Tripwire Interactive, entered the NVIDIAMake Something Unreal Contest, with a grand prize of free Unreal Engine 2.5 and 3.0 licenses.[4] The Combined Arms aspect of the game in version 3.0 was brought about by heavy suggestion that vehicles should be included to secure progression in the MSUC. Further refinement of the Red Orchestra total conversion led to version 3.3, the last version of the mod.

On Monday 21 November 2005 Tripwire Interactive announced that they would be releasing Red Orchestra: Ostfront 41-45 over Steam, Valve's digital content distribution platform. The game was released on Tuesday 14 March 2006 on the Steam network. Pre-purchasing and pre-loading began one month prior on 14 February. Bold Games published the retail boxed version worldwide

Loki installers for Linux gamers supplies a Linux installer for the original Red Orchestra: Combined Arms modification. It is made to work with the Linux port of Unreal Tournament 2004, and has an installer for both the original mod and the Summer Offensive Map Pack Addon.[5]

It is notable for its emphasis on realism in comparison to other World War II-based FPSs. Unlike most FPSs, there is little on-screen information. There are no crosshairs in the middle of the screen; instead, the player must aim using simulated three-dimensional iron sights, compensating for the breathing of the character and natural sway from holding the gun. The player must also mentally keep track of ammo usage, unlike in games such as Counter-Strike which use an ammunition counter. Health status is not represented by points, but by a diagram of the player's body with reddened sections that show where he or she has been wounded. The bolt-action rifles in the game can often kill a player in one shot if rounds connect with any part of the torso or head. Semi-automatic rifles, such as the SVT-40 and Gewehr 43, are also capable of killing in one shot.

Critical reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic81/100[6]
Review scores
PublicationScore
GameSpot7.9/10[2]
GameSpy[7]
IGN8.5/10[1]
PC Gamer (UK)83%[8]
PC Gamer (US)74%[9]
PC Zone78%[10]
X-Play[11]
The Sunday Times[12]

The PC version received 'favorable' reviews according to the review aggregation website Metacritic.[6]

Red Orchestra won Computer Games Magazine's 2004 'Best Mod' award.[13]

Ostfront 41-45 was a runner-up for Computer Games Magazine's list of the top 10 computer games of 2006.[14]

Red Orchestra Ostfront 41 45 Mods Youtube

Sequel[edit]

Tripwire Interactive released Red Orchestra 2: Heroes of Stalingrad in September 2011.[15]

References[edit]

  1. ^ abTom McNamara (March 31, 2006). 'Red Orchestra: Ostfront 41-45'. IGN. Retrieved January 18, 2017.
  2. ^ abcBob Colayco (April 5, 2006). 'Red Orchestra: Osfront 41-45 Review'. GameSpot.
  3. ^John Gibson, Tripwire Interactive president (April 24, 2009). 'Welcome to the Tripwire Interactive Steam Forums Section'. Steam. Retrieved April 24, 2009.
  4. ^Rainier van Autrijve (August 26, 2004). 'Red Orchestra 3.0: Combined Arms available on FilePlanet'. GameSpy. Retrieved July 16, 2008.
  5. ^'Unreal Tournament 2004'. Linux Installers for Linux Gamers.
  6. ^ ab'Red Orchestra: Ostfront 41-45 for PC Reviews'. Metacritic. Retrieved January 18, 2016.
  7. ^Andy Mahood (April 12, 2006). 'GameSpy: Red Orchestra: Ostfront 41-45'. GameSpy. Retrieved January 18, 2017.
  8. ^'Red Orchestra: Ostfront 41-15'. PC Gamer UK: 82. May 2006.
  9. ^'Red Orchestra: Ostfront 41-45'. PC Gamer: 46. June 2006.
  10. ^'PC Review: Red Orchestra: Ostrfront 41-45'. PC Zone: 78. June 2006.
  11. ^Tom Price (June 20, 2006). 'Red Orchestra: Ostfront 41-45'. X-Play. Archived from the original on July 3, 2006. Retrieved January 18, 2016.
  12. ^Daniel Emery (July 2, 2006). 'Red Orchestra: Ostfront 41-45'. The Sunday Times. Archived from the original on May 1, 2009. Retrieved January 18, 2017.(subscription required)
  13. ^Staff (March 2005). 'The Best of 2004; The 14th Annual Computer Games Awards'. Computer Games Magazine (172): 48–56.
  14. ^Staff (March 2007). 'The Best (and Worst) of 2006; The 16th Annual Computer Games Awards'. Computer Games Magazine (195): 46–51.
  15. ^'Red Orchestra 2: Heroes of Stalingrad with Rising Storm'. Steam.

External links[edit]

Wikimedia Commons has media related to Red Orchestra: Ostfront 41-45.
  • Red Orchestra: Ostfront 41-45 official website (archived)
  • Red Orchestra: Ostfront 41-45 at MobyGames

Red Orchestra Ostfront 41 45 Mods 3

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Red_Orchestra:_Ostfront_41-45&oldid=975198596#Red_Orchestra:_Combined_Arms'

July 2018: please tell your friends and family to get the Darkest Hour: Europe '44-'45 mod for RO1. The game needs more players! Despite it being almost 10 years old, it still gets new updates somewhat regularly thanks for dedicated modders. The most recent update was published earlier July (that was version 8.0.10). It added a couple new constructable pieces; Dragon's Tooth and Vehicle Pool. There were also quite a few smaller adjustments, like how supply caches must now have longer distance between them to prevent 'hax' by those who just build instead of fight (it’s like with those types of persons who hunt for welcome bonuses in different gaming platforms by learning how to search the right thing in a foreign language, like for example googling 'Suomalainen casino' could find welcome bonuses offered in Finland).

About Red Orchestra and its many modifications

Red Orchestra is a war game based on 2nd World War. This game was originally created as a modification for Unreal Tournament 2004. That mod received name Red Orchestra: Combined Arms, or Red Orchestra Mod for short. In March of 2006 the first real RO game was introduced by US based game developing company Tripwire Interactive.

After Red Orchestra: Ostfront Ostfront 41–45 was released in the first months of 2006, it was using Unreal game engine. It still is and so will the future Red Orchestra game use. That game engine is used also in RO’s offspring, the many modifications for this game. At the moment Red Orchestra has active modding teams for Darkest Hour: Europe ’44–‘45 and Mare Nostrum. The first one mentioned is focused on Western front and espesially Normandy. DH has been available since summer of 2008. Mare Nostrum was offered to public consumption first in 2008 and its focus is on the African, Mediterranean and also Middle East theatres of World War 2.

Besides these modifications, there were a third sibling, called Carpathian Crosses. That mod was about the Romanian army in WW2. Carpathian Crosses project was terminated in Autumn 2009, but despite that its first beta version was published. It can be downloaded from Internet.

Besides these projects, it was announced in 2006 that mods called Burning Sands: Afrikafeldzug 40-43, Defence Alliance and Campagna Italiana: Road to Rome were being constructed. In Tripwire’s forum it was mentioned in June 2006 about an Aztec Empire Mod project being under construction.

This first official mod that was published for Ostfront was Defence Alliance. The development team of this game brought this game to publicity in November 2006. This mod was short-lived and was abandoned in 2007 or 2008.

Iron Europe is yet another modification, but it is planned to be based on Unreal Engine 3.0, meaning that it will be constructed after Heroes of Stalingrad has been launched.

IE is focused solely on the Great War. It will offer playable sides from the German Imperial Army and the British Expeditionary Force and it will include commonly used small arms in World War 1.

Red Orchestra Ostfront 41 45 Mods 1

Orchestra

Red Orchestra and its modifications are meant to be played in multiplayer mode. All these games are aimed to please those players, who wish to experience almost simulator style way of “playing war” in the 2nd World War. Red Orchestra can be purchased from Steam. After installing Steam’s application and purchasing a license for RO, player can download before mentioned modifications free of charge. In RedOrchestra.net these games will be briefly introduced.

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